


When doing 3D simulations such as smoke or liquid simulations, you’re working with caches all the time so it’s kind of hard to forget about them. When I think of the word cache, as some of you 3D guys may know, I think of a ton of large files set aside somewhere. Although most of the magic is done behind the scenes, it still plays a critical role in the After Effects workflow, saving a ton of previewing and rendering times.

The After Effects’ disk cache system is something I really appreciate when working with large complex projects.
